ÿþ20000000 Advanced Logistics 20000001 Trade in 150 munition and 150 fuel for additional 900 MP. 20000002 Brigadier Anthony McAuliffe 20000003 Call in the Divisional Commander in a Jeep, his presence has an additional positive influence on your troops. 20000004 Battallion Artillery 20000005 Order an artillery strike of 155mm Guns from behind the frontlines. 20000006 Patton to the Rescue! 20000007 20000008 The 3rd army finally breaks through and sends an armored combat group as reinforcements. 20000009 Light Armored Support Group 20000010 A support Group composed of an M20, M5 Stuart, M3 Halftrack and Infantry enters the battlefield. 20000011 14th Cavalry Group 20000012 Call in an Armored Cavalry Group. 20000013 Retreat to Rally Point 20000014 The squad immediately retreats to the rally points position. 20000015 left click to retreat 20000016 Indirect Shot 20000017 The Assault Tank will fire indirectly at the specified area. Indirect fire can be fired into the Fog of War and has a higher range. 20000018 Smoke Grenades 20000019 Throw smoke grenades to disguise Infantry movement, smoke also provides some cover for your men. 20000020 Ambush !! 20000021 Your AT team can hide in cover and prepare an ambush. It now can fire some shots without being detected on the spot. 20000022 good vs. vehicles 20000023 Move into cover and left-click to activate 20000024 Your Panzerschreck team can hide in cover and prepare an ambush. It now can fire some shots without being detected on the spot. 20000025 Operation Bodenplatte 20000026 Call a heavy airstrike on enemy positions. The Focke-Wulffs will automatically attack visible enemies. 20000027 Beyond the Bottlenecks 20000028 Your forces achieved a breakthrough.Traffic behind the front rolls on.Your income rises for a period of time. 20000029 Emplace! 20000030 The Gun crew will dig an improvised emplacement for the gun. This will disable gun movement, but is a good protection. 20000031 Left-Click to dig in, another left-Click to cancel the emplacement. 20000032 Fuel Dump Capture 20000033 Brings 250 units of fuel resources to the front, but will decrease your manpower income by 75% for the next 3 minutes. 20000034 Panzerwerfer Barrage 20000035 Fire a salvo of 10 rockets from the Panzerwerfer42 20000036 Panzerbrigade 150 20000037 An armored battlegroup camouflaged as Americans. Lack of proper equipment lead to poor improvisations, you receive an M3 Halftrack with Soldiers, a Panther disguised as an M10 and a StuG IV. 20000038 Kampfgruppe Peiper 20000039 The Kampfgruppe sends you a heavy combat group as reinforcement 20000040 SdKfz 251/9 Munitions Carrier 20000041 Operation Greif Sabotage team 20000042 Deploy a 3 men Pioneer Squad disguised as Americans.They can infiltrate from every neutral building on the map,but need some time to camouflage.Otherwise, they appear offmap. 20000043 Order a Sturmtiger 20000044 The Sturmtiger is armed with a devastating 380mm Mortar Gun but it can not fire into the Fog of War. You can only call it once. 20000045 Mortar Shot 20000046 Fire a devastating 380mm Mortar Round 20000047 Operation Stoesser 20000048 A Fallschirmjaeger Squad will be parachuting. Bad weather can make the dropzone quite unpredictable. 20000049 Can be dropped into the Fog of War. 20000050 Throw Smoke Grenades 20000051 Hafthohlladung 20000052 Good against tanks, but it has to be applied directly to the vehicle. A dangerous task. 20000053 Traffic Disturbance! 20000054 Changing roadsigns and false commands confuse the enemy and leads to traffic jams, slowing down enemy vehicles in the area. 20000055 Reach for the Meuse! Assault! 20000056 As the River Meuse, the primry target is in reach, your troops start a final assault. Your units can move and fire faster for 30 seconds. 20000057 A Sherman equipped with T34 Calliope Rocket Launchers will join your forces. 20000058 Hetzer Ambush! 20000059 The Hetzer hides, and prepares for an ambush. It can shoot at enemy vehicles once, without being detected. The camo effect will be lost when moving. 20000060 Jagdpanther Ambush! 20000061 The Jagdpanther hides, and prepares for an ambush. It can shoot at enemy vehicles once, without being detected. The camo effect will be lost when moving. 20000062 Shoot'n Scoot Tactics 20000063 The Tank Destroyer can use its superior speed to attack and disappear again. It will move full throttle for 30 seconds. 20000064 Follow Tank 20000065 The squad will keep a close distance to the chosen tank or vehicle until it is ordered to go elsewhere. 20000066 Follow Infantry 20000067 The squad will keep a close distance to the chosen squad until it is ordered to go elsewhere. 20000068 Your Armored Infantry will move closely behind the selected tank, providing support. 20000069 Spread Panic! 20000070 Rumors and false retreat commands confuse the enemy, returning them to their base. 20000071 Hold Ground 20000072 Command the squad members to hold their position at all costs! 20000073 very useful when in cover 20000074 Howitzer Barrage 20000075 The self-propelled Howitzer will fire a powerful barrage of shells at the specified target. Can be fired into the Fog of War. 20000076 British 29th Armoured Reinforcement 20000077 Call in tank reinforcements from British 29th Armoured Brigade: A Sherman Firefly , 2 Cromwells, a Command Tank and an Infantry squad. 20000078 7th Armored Division Support Group 20000079 An armored Support Group with 2 M4 Shermans "Easy Eight" Tanks and an Infantry Squad enter the Battlefield. 20000080 Operation Greif Jeep Squad 20000081 Call in a disguised Jeep to slip through the frontline, redirect enemy resources and spread confusion. 20000082 Stationary recon 20000083 When stationary, your squad can be set in recon mode, it cant move then but has a better surveillance of the area. 20000084 Recon Movement 20000085 Recon Mode increases sight range, but significantly slows down movement speed. 20000086 Sprung Auf !! 20000087 Steal enemy Resources from territory. 20000088 The Jeep Crew in US Uniforms disrupts supply routes in the enemy territory and redirects its supplies to you. During that, it cant move and loses its camouflage. 20000089 Heavy Tank Support 20000090 Call in a Heavy Tank fom the schwere Panzerabteilung 506. They will either send a Kingtiger or Tiger I. 20000091 Only one Tiger at a time. 20000092 HEAT Antitank Shot 20000093 The Howitzer will fire a single HEAT shell, which is designed for Antitank Purposes. 20000094 Jagdpanther 20000095 Get a Heavy Tankhunter Reinforcemt from the Schwere Panzerjaeger Abt. 519 20000096 SchwJgdPz Abt. 519 denies further reinforcements at the moment. 20000097 No more reinforcements available yet. 20000098 Just one Sabotage team at a time. 20000099 No more paradrop operations possible. 20000100 This stops the squad firing at will. As long as its active, it only fires if commanded to do so. 20000101 A part of the Kampfgruppe is already in Battle. 20000102 British Tanks are already in the field. 20000103 Actually there are no reinforcements avilable. 20000104 Airborne Infantry 20000105 The US Airborne Troops have gained remarkable reputation in the last months.They are hard fighting infantry but cant be paradropped now, because of the bad weather.Equipped wit a BAR rifle, they can be upgraded with a Bazooka and a M1919a4 light MG. 20000106 Armored Infantry Squad 20000107 The Armored Infantry was designated to support tanks in combat.They are equipped with a BAR and can be upgraded with a Bazooka. 20000108 Assault Engineers 20000109 A squad of combat trained Engineers, armed with Bazooka, BAR and Flamer. Can throw Satchel Charges, lay mines and use explosives. 20000110 Company HQ Squad 20000111 The presence of their leader encourages nearby Infantry. The Lieutenant can also fire up the troops, and order offmap artillery and strafing runs. 20000112 The Company Leader is already in battle. 20000113 You may not deploy more than 3 Heavy Machine Guns. 20000114 A 81mm medium mortar, from Battalion HQ. Inflicts more damage than the 60mm mortar and has a higher range. 20000115 You may not deploy more than 3 Mortar Teams. 20000116 2nd Ranger Batallion has only 2 squads available. 20000117 You have already the maximum of three scout teams deployed. 20000118 Scouts 20000119 A 3 men squad with high sight range, good for scouting tasks. Can use binoculars. Automatically camouflages when in cover. 20000120 Good for Reconaissance 20000121 Deuce-and-a-Half cckw Truck 20000122 The Deuce is the standard transportation truck of the US Army. It can transport troops and tow Field and AT Guns. 20000123 You cant produce more than 2 Repair teams at a time. 20000124 mobile vehicle repair 20000125 Deuce and a Half Repair Truck 20000126 The Engineer crew in this truck can repair vehicles in the field. The trucks equipment speeds up repair. 20000127 Only 3 units available. 20000128 M 10 Tank Destroyer 20000129 The M10 was the first american Tank Destroyer to enter the War. It is equipped with a 3inch Gun, which was a little weak against the new German tanks, but the cheap production counters that disadvantage. 20000130 ALthough intensely used in US service, the M1 57mm AT gun was obsolete by the end of 1944. Special armor Piercing rounds can be shot, to stand at least a chance against medium Panzers. 20000131 M5 76mm Anti Tank Gun 20000132 The M5 AT Gun was introduced in 1943, to have a counter against the strong axis tanks, but was a heavy and hard to move gun. 20000133 Batallion has not more than 4 AT Guns. 20000134 M20 Scout Car 20000135 M21 Mortar Halftrack 20000136 The M21 is an M3 Halftrack with a mounted 81mm Mortar. It is used for mobile indirect fire support.Can be upgraded with incendiary grenades. 20000137 There are not more than two M21 Mortar Carriers at your disposal. 20000138 The M20 is a 6-wheeled armored car for reconaissance tasks. It is armed with a .50cal hMG. 20000139 75mm Pack Howitzer M1 20000140 A US light howitzer especially designed for use by airborne and mountain troops.Easy to transport, easy to move, but with limited firepower. 20000141 You cant have more than 5 Howitzers at a time. 20000142 M36 Tank Destroyer 20000143 The M36 "Jackson", or "Slugger" was a very successful Tank Destroyer. Armed with the same 90mm Gun as the Pershing,it could destroy enemy tanks in ranges up to 4000 meters. 20000144 You cant have more than three M36 at once. 20000145 105mm M4A3 Sherman 20000146 This version of the M4, armed with a 105mm Howitzer cannon proofed very useful against enemy positions. It can also fire indirectly. 20000147 You cant have more than 2 Sherman 105mm at a time. 20000148 M4A3 76(W) Sherman 20000149 This version of the M4A3 Sherman features a 76mm Cannon. It's more useful against Tanks, but suffers a penalty versus Infantry. 20000150 Batallion has not more than 4 Sherman M4A3 76. 20000151 M4A3E2 Sherman "Jumbo" 20000152 The "Jumbo" variant of the M4A2 Sherman is better armored. It was often used in the first row against german tanks. However, it weighs more than the standard Sherman tank, so it is slower. 20000153 We have not more than 2 "Jumbos" available. 20000154 M4A3 "Sherman" 20000155 The M4A3 Sherman is the workhorse of the Allied armies. Its large numbers make up for his relatively weak main cannon. A .50 cal Machine Gun, a Crab mine flail, and Smoke Dischargers can carry the M4A3 through to the end of any battle. 20000156 No more than 1 "Crocodile" at the same time. 20000157 M4A3E8 Sherman "Easy Eight" 20000158 The "Easy Eight" is an improved variant of the M4A3 Sherman. Its has the more powerful 76mm Gun ,more armor and the superior HVSS suspension, which makes it more reliable in difficult terrain. 20000159 Batallion has not more than 4 Easy Eights. 20000160 M7 "Priest" 20000161 The M7 Priest Self Propelled 105mm Howitzer was used by Allied forces in Europe. The powerful howitzer can fire to incredible ranges. 20000162 You cant have more than three M7 Priest at a time. 20000163 M5 "Stuart" 20000164 The M5 was introduced in US service in 1942 and its 37mm maingun soon proofed ineffective against german tanks. Its mobilty made the tank a good reconaissance vehicle though and it remained in service till the end of the war. 20000165 What do you want with all those toy tanks ? 20000166 M16 AA Gun Motor Carriage 20000167 The M16 is a M3 Halftrack with a mounted 0.50cal Quad AA Gun. It cant be loaded , but is devastating against Infantry and offers some protection against planes. 20000168 good vs infantry and planes 20000169 Barbed wire blocks the infantry and is also a thread to vehicles tires and even tracks. 20000170 A Medic station. Medics gather heavily wounded soldiers and can heal light injuries, if a squad is near. 20000171 Repair Station 20000172 A Station for field repairs. Automatically repairs damaged vehicles in the vicinity. 20000173 Wooden Emplacement 20000174 This improvised emplacement offers some light protection. 20000175 Empty slit trenches can be occupied by the enemy. 20000176 Sniper 20000177 Skilled Marksman, good against all kinds of infantry and weapon crews.Automatically camouflages when in cover. 20000178 Vehicle Repair Squad 20000179 Fallschirmjager 20000180 Trained initially for commando and paradrop operations, the lack of air superiority led the useage of Fallschirmjagers as elite ground infantry, excellent in both offense and defense. 20000181 Panzergrenadiere 20000182 Panzer Grenadiers are tough and versatile infantry, trained to work with support vehicles in fast, mobile attacks. Can be upgraded with Panzerfausts, and start with an MG42 Light Machine Gun. 20000183 Kompaniefuehrer 20000184 Your Company Leader.His presence motivates nearby troops and he can fire them up, too. Can also supervise Buildings to improve production and call in Mortar fire on Enemy Units. 20000185 Fallschirmjaeger Kompaniefuehrer 20000186 Waffen-SS Kompaniefuehrer 20000187 Panzerschreck Team 20000188 A 2 man team to operate a Panzerschreck. Can hide in cover for ambushes. 20000189 Aufklaerer 20000190 Waffen SS Panzergrenadiers 20000191 Although suffering high losses in the past years,the Waffen-SS Soldiers are still fanatical fighters.Can be upgraded with Panzerfausts, and start with an MG42 Light Machine Gun. 20000192 You may not deploy more than 2 snipers. 20000193 You may not deploy more than 3 Panzerschreck teams. 20000194 You have already enough engineer infantry deployed. 20000195 You may not deploy more than 3 Bazooka Teams. 20000196 The name is irritating. In fact, the Nebelwerfer is a 6-tube rocketlauncher, which can fire a barrage of six 150mm rockets. 20000197 You cant have more than 3 Nebelwerfers at a time. 20000198 You cant have more than 3 SdKfz 222 at a time. 20000199 SdKfz 250/7 Mortar Halftrack 20000200 Only two 250/7 available for support,Herr Obersturmbannfuehrer. 20000201 SdKfZ 250/10 light Antitank Halftrack 20000202 The SdKfZ 250/10 features the 37mm Pak36, which is good against light vehicles, but quite useless against tanks. The short-range Panzergranate 41 may help. 20000203 Only two 250/10 available for support,Herr Obersturmbannfuehrer. 20000204 50mm Pak 38 Antitank Gun 20000205 The Pak38 is a medium Antitank Gun with a quite high rate of fire, good against light and medium vehicles it is hard to combat heavy armor. 20000206 We have only 4 Paks in stock, Herr Oberst. 20000207 Pak 40 75mm Anti Tank Gun 20000208 The Pak 40 was developed as a counter against the heavy soviet tanks in 1942, and since then saw extensive use an all fronts. It is still capable of knocking out every allied tank. 20000209 VW Typ 166 Schwimmwagen 20000210 The Schwimmwagen was an all terrain car, designed to replace the BMW sidecar motorcycles. Its fast and reliable and armed with an MG42. It is good for locating enemy snipers. 20000211 Sturmpanzer 38(t) "Grille" 20000212 The "Grille" features a 150mm heavy Infantry Gun, sIG 33 on the same Pz 38(t) chassis as the Marder III. It was widely used as mobile support in Panzergrenadier Regiments. It can fire directly or indirectly at the selected targets.Due to its open structure, it is quite vulnerable. 20000213 SdKfz 251/16 Flame Halftrack 20000214 A Sdkfz 251 Halftrack equipped with two Flamethrowers. Cannot transport troops. 20000215 We have only one SdKfz 251/16 in stock. 20000216 SdKfZ 251 with Wurfrahmen 40 "Walking Stuka" 20000217 The "Walking Stuka" can fire six 280mm rockets in a rapid volley, but only has moderate precision. 20000218 You cant have more than 3 "Walking Stukas" at a time. 20000219 The SdKfz 251/1 Halftrack is an armored troop transport.It can be upgraded with an MG42 to support the unloaded infantry. 20000220 The SdKfz 251/1 Halftrack is an armored troop transport equipped with an MG42 for infantry support. 20000221 The 7th Army didnt have many Halftracks in stock. 20000222 SdKfz 251/22 Pakwagen 20000223 This Version of the SdKfz 251 is equipped with the 75mm Pak 40 and was a useful addition to Panzergrenadier Companies. It is a threat to many tanks, but quite vulnerable. 20000224 We have only a few of these available. 20000225 Jagdpanzer 38(t) "Hetzer" 20000226 With its small size, low shiloutte and the quite powerful 75mm PaK39 L/48 gun, the "Hetzer" was a successful tankhunter. It served in the antitank regiments of Volksgrandierdivisions.The "Hetzer" can be camouflaged with foilage and then prepare ambushes. 20000227 You cant have more than 3 Hetzers at a time. 20000228 105mm light Field Howitzer leFH 18 20000229 The leichte Feldhaubitze 18 was the backbone of the Wehrmacht's Artillery.It is move- and towable, and the crew can dig it in for more protection. 20000230 You can't produce more than 3 leFH 18 at a time. 20000231 Panzerwerfer 42 "Maultier" 20000232 A 150mm Rocket launcher mounted on Opel "Maultier" Halftrack. It can fire a salvo of 10 artillery rockets. 20000233 You cant have more than 3 Panzerwerfers at a time. 20000234 BMW R75 Motorcycle with Sidecar 20000235 The standard transportation truck of the Wehrmacht.Can transport up to 20 soldiers and tow guns. 20000236 Vehicle Repair Squad 20000237 A 3 Men repair team in an Opel Blitz.The truck supplies the repair crew with equipment and therefore fastens their repair rate. 20000238 You cant have more than two Repair Trucks at a time. 20000239 good for repairing vehicles 20000240 Flakpanzer IV "Ostwind" 20000241 The "ostwind" entered service in late 44 and only few saw combat. Its 37mm Cannon is good against incoming planes as well as Infantry formations, even light vehicles. 20000242 good vs infantry, planes and light vehicles 20000243 Ostwinds are quite rare. You cant have more than two at a time. 20000244 Ostwinds are quite rare. You cant have more than one at a time. 20000245 Panzer V "Panther" 20000246 You cant have more than 3 Panthers at a time. 20000247 Panzer IV Ausf.H 20000248 The mainstay of the Panzer divisions throughout the war, the Panzer IV is still capable of tackling any allied tank. 20000249 You cant have more than 4 Panzer IV at once. 20000250 SdKfz 234/2 "Puma" Reconaissance Vehicle 20000251 The 8-wheeled SdKfz 234 was designed for scouting purposes, and quite ahead of its time. The 50mm KwK of the "Puma" is capable to engage vehicles and medium tanks, which convinced the crews to engage a fight, instead of reckoning. 20000252 Pumas are quite rare. You cant have more than two at a time. 20000253 SdKfz 234/1 Reconaissance Vehicle 20000254 This 8-wheeled armored car is fielded in reconaissance Regiments of Panzer divisions. The 20mm Gun is a threat to infantry and light vehicles. 20000255 You cant have more than three 234/1 at a time. 20000256 Sturmgeschuetz IV 20000257 Formerly tasked with infantry support, the StuG IV and its predecessor, the Stug III turned out to be intensely used against the masses of enemy tanks. They even were used to replace lost tanks in the Panzerdivisions. 20000258 We have only 5 Sturmgeschuetze available. 20000259 Panzerkampfwagen VI Ausf. B "King Tiger" 20000260 The King Tiger is a very powerful tank, with thick armor and an excellent Kw.K.43 L/71 88mm cannon. However, because of it's poor mobility, it is tactically inferior to other tanks. 20000261 You cant produce more than a King Tiger at a time. 20000262 SdKfz 124 "Wespe" 20000263 The Wespe is a self propelled 105mm Howitzer on a Panzer II chassis, providing mobile artillery support for the german Panzerdivisions. Its thin armor and open compartment makes it vulnerable to enemy fire, though. 20000264 You can't have more than 3 Wespe Howitzers at a time. 20000265 Wirbelwinds are quite rare. You cant have more than two at a time. 20000266 Has to be near to the Motorpool or a repair station. 20000267 Upgrade the M3 Halftrack with a heavy machine gun for more protection against Infantry. 20000268 Top Machinegun MG42 20000269 Upgrade the turret with a MG42, for more firepower against Infantry. 20000270 Squad has to be at a repair station or the Sturm Armory. 20000271 Load incendiary rounds 20000272 Equip the mortar with additional ammo and enable it to fire incendiary barrages. 20000273 Equip the tank with side armor skirts, that can lessen the impact of high explosive and shaped-charge rounds. 20000274 Equip your StuG with extra side armor. 20000275 good for sight range 20000276 Equip the Sturmgeschuetz with an MG42, for more firepower against Infantry. 20000277 Unbutton the tank commander, to increase sight range. 20000278 Equip the Halftrack with a permanent MG gunner, for more firepower and support against Infantry 20000279 The Crew camouflages the vehicle to enable ambush and concealment. 20000280 Foilage Camouflage 20000281 Upgrade the Hetzer with a remote machine gun. 20000282 Remote top MG42 20000283 Defensive Preparations 20000284 Enables infantry units to build light defenses and trenches. 20000285 "Nuts"!! 20000286 Although his Division is encircled, Commander McAuliffe denies surrender. This boosts the fighting spirit of your troops. 20000287 Patton to the Rescue! 20000288 The 3rd Army breaks through the german frontline.A tank platoon of 4th Armored Division is now ready to join the battle. Even if the 101st Paras stated, that "they didnt need to be helped". 20000289 The Weather is clearing Up! 20000290 The clouded sky opens and makes air operations possible. Supply Drops are now at your command. 20000291 Light Attack Group 20000292 The Division grants you some light mechanized reinforcements. 20000293 Indirect Fire Support Group 20000294 The Sherman "Calliope", armed with a 30-tube rocket launcher is now at your command. 20000295 Montgomery at last reacts! 20000296 The British Forces join the Battle. 29th Armoured Brigade helps to stem the tide against the German Panzers. They will supply you with Fireflies and Cromwells. 20000297 Forward Air Reconaissance 20000298 Call in a recon plane to reveal enemy territoy. 20000299 "In 48 Hours!" 20000300 Tank reinforcements need to be rushed to the battlefield immediately. Production Bonus helps you gain control of the situation. 20000301 Malmedy Rumors 20000302 Rumors of Germans shooting PoWs spread.Infantry Squads which are losing their men fight harder and better. 20000303 Additional Reinforcements 20000304 Decreases Production time and costs for your infantry squads and upgrades. 20000305 Advanced Logistics 20000306 Supplies roll to the front.You will be enabled to trade munitions and fuel into manpower. 20000307 Rangers Lead The Way! 20000308 Troops of the 2nd Ranger Batallion will now be available in the Weapons Support Center. 20000309 14th Cavalry Support Group 20000310 Support by 14th Cavalry Group.Jeeps, Greyhaounds or M20s and Stuarts will enter the battle. You will also get access to the M18 Hellcat Tank Destroyer. 20000311 7th Armored Division Support Group 20000312 An Armor Support Group with 2 M4 Shermans "Easy Eight" Tanks and an Infantry Squad enter the Battlefield. You can also build the M4-105 Assault Tank now. 20000313 SdKfz 251/9 Munitions Carrier 20000314 Resources begin to flow. The 251/9 Munitions Halftrack decreases your squads abilities recharge time and cost, and it also carries equipment to upgrade your infantry. 20000315 Fuel Dump Capture 20000316 The Capture of an American Fuel Depot enables your troops to receive additional fuel. 20000317 Reach for the Meuse! 20000318 As the primary target, River Meuse comes near, inspirational propaganda motivates your forces for a final punch. 20000319 Operation Stoesser 20000320 To prepare the ground for your advance, Fallschirmjagers can be paradropped behind enemy lines. 20000321 Schwere Panzerjaeger Abt. 519 Reinforcement 20000322 Call in a Jagdpanther - Heavy Tank Hunter to support your units. 20000323 Sturm-Moerser Abteilung 1000 20000324 Deploy the Sturmtiger and bombard enemy defenses with its enormous 380mm Mortar. 20000325 Advanced Defensive Operations. Enables your Infantry to dig trenches, adds machineguns to base buildings and decreases price of Mines. 20000326 Hold at all Costs! 20000327 Accomplishing the order, your squads fight harder when loosing men. 20000328 15.Heeres-Flak-Abteilung Support 20000329 Your pioneers can now build the dreaded 88mm Flak, a threat to all vehicles. As it is a high velocity gun, it is unfortunately useless against low flying aircraft.For this task, you receive access to build the 20mm Quad Flak 38. 20000330 sPzAbt 506 Reinforcement 20000331 Call in Heavy Tank support from the 506th Heavy Tank Batallion.This may either be a King Tiger or Tiger I. 20000332 Unternehmen Bodenplatte 20000333 High Command has gathered all available fighter bombers, to launch a single, massive attack against the enemy. 20000334 Beyond the Bottlenecks 20000335 Our forces achieved a breakthrough. Traffic behind the front rolls on. You will be able to rise your resource income. 20000336 Kampfgruppe Peiper 20000337 This battlegroup has been chosen as the spearhead for the offensive. It contained the bulk of the 1st SS Panzerdivsions Armor. It will be a very useful reinforcement. 20000338 Operation Greif Sabotage Team 20000339 A squad of pioneers, disguised as Americans, equipped with satchel charges, demolitions and able to lay mines.Perfect for sabotage behind enemy lines. 20000340 Operation Greif Jeep Squad 20000341 Deploy a captured Jeep with disguised soldiers to conquer territory and fight behind enemy lines. 20000342 Panzerbrigade 150 20000343 This brigade belongs to the Operation Greif. They use american equipment,uniforms and disguised armor to make surprise attacks. 20000344 As the american Headquarter realized, that the german attack was a full-scale one, they sent all troops aviable to the Ardennes. Among them was the 101st US Airborne Division. They were rushed to Bastogne, soon found themselves encircled and bad weather made further air support impossible.But they repelled every German attack. 20000345 The Infantry Division was the backbone of the US Forces. Good artillery options, and fair armor support by 7th Armored Division make this a well rounded option for the Allied Player. 20000346 armored 20000347 Experienced Panzer and Infantry Divisions to strike in the centre. A mobile and well rounded equipped Army, this tree is a good choice for all purposes.The 5th Army made the most progress during the Offensive. 20000348 5th Panzerarmy 20000349 101st Airborne Division 20000350 Infantry Division 20000351 Armored Division 20000352 7th Army 20000353 The 7th Army was to secure the southern flank and was seriously lacking Tank Support. Consisting of hard fighting Fallschirmjager Infantry and Volksgrenadiers and supported by powerful Antitank weapons, this should be the choice for the defensive player. 20000354 6th SS-Panzerarmy 20000355 Chosen as spearhead for the offensive, it soon was stopped by stiff US Resistance. The Waffen SS Units rely on heavy mobile firepower. And the Operation Greif units, infiltrating in US Uniforms will confuse your enemy and give way for full offensive power. 20000356 Übergang zur Defensive 20000357 A 4 men Bazooka-Team, which is equipped with 2 M1 Garands and 2 M9 Bazookas. 20000358 Feldlazarett 20000359 Instandsetzung 20000360 Rally Point 20000361 Once built, it enables troops to also retreat here. 20000362 Foilage applied! 20000363 Volksgrenadiere 20000364 Line Infantry. The high manpower losses throughout the war led to re-organizing the Infantry Divisions into the smaller Volksgrenadierdivisions. Training was shortened, resulting in mediocre battle performance. 20000365 Scouting 20000366 left-click to use binoculars 20000367 Hold Fire 20000368 exhausted 20000369 Can transport squads and can be upgraded with a 50cal Machine Gun. 20000370 Based on Panzer IV chassis and equipped with the same KwK L70 as the Panther, the Jagdpanzer IV is an effective tank hunter.The soldiers nicknamed it the "Guderian Duck" because of its look. 20000371 Unfortunately, there are not many Flakpanzers available. 20000372 Jagdpanzer IV L/70 20000373 Sprung Auf!! 20000374 Sturmpanzer IV (late Version ) 20000375 The Sturmpanzer IV assault tank is meant to support your Infantry, and equipped with a 15cm Howitzer. Its especially useful for direct fire against houses and forticications. 20000377 Flakpanzer IV "Möbelwagen" 20000378 The "Moebelwagen" ( house moving Truck?? ) earned its nickname because of the large armor plates which protect the Flak 43 gun and its Crew. Those plates need to be lowered before firing.The vehicle was an improvised solution and should be replaced by the Ostwind later on. 20000379 No further Flakpanzers available. 20000380 Ground Combat 20000381 Armor plates are lowered to make ground targeting possible. 20000382 Anti-Air-Combat 20000383 The Moebelwagen becomes stationary and targets incoming enemy planes. Ground targets won't be attacked during AA mode. 20000384 good against aircrafts 20000385 Good against soft targets or planes. 20000386 Medium Assault Halftrack SdKfz 251/9 with 7,5-cm-KwK 37 L/24 gun. 20000387 There is no SdKfz 251/9 available anymore. 20000388 Developed as support unit for Panzergrenadiers. The SdKfz 251/9 is armed with the short 7,5-cm-KwK 37 L/24 'Stummel' gun, which was formerly used in early Panzer IV variants. Its useful against infantry and buildings but harmless against tanks. 20000389 SdKfz 251/1 Mittlerer Schützenpanzerwagen 20000390 75 mm Howitzer Motor Carriage M8 "Scott" 20000391 The M8 "Scott" is armed with a short 75mm Howitzer which can shoot quite precise, even at full speed, thanks to gyro-stabilization. From 1942 on it served as support vehicle for infantry, but is useless against tanks. 20000392 All M8 are in battle already. 20000393 Light Infantry Gun leIG18 75mm 20000394 The leIG 18 was the standard support gun in german infantry regiments. Although its range was mediocre, it proofed to be quite successful in combat and very reliable. 20000395 Regiment's HQ has no further guns for us. 20000396 Sd.Kfz. 250/9 - lightly armoured Halftrack with 20mm-KwK 38 20000397 The SdKfz 250/9 served as reconaissance vehicle in Armored Divisions, and his 20mm autocannon is quite successful against infantry. 20000398 All SdKfz 250/9 are already at the front. 20000399 You have only one Sturmpanzer available. 20000400 Shrapnel Rounds 20000401 The gun crew fires shrapnel rounds which have very low impact on hard targets, but are devastatingon infantry. 20000402 load high explosive rounds 20000403 Explosive rounds have a better impact at soft targets and meek the M1 57mm AT Gun a quite good weapon against infantry. 20000404 As long as this ability is active, the gun crew will use high explosive rounds. 20000405 Better against Infantry. 20000406 Unfortunately, the regiment can only provide a limited number of infantry guns. 20000407 The tank is still in anti-air-mode! 20000408 Please end ground combat mode first. 20000409 Left click to load or unload explosive rounds. 20000410 Left click to load or unload shrapnel rounds. 20000411 The Guncrew picks up additional shrapnel ammo which can be shot when commanded. Its very useful against infantry. 20000412 Left click to equip the gun with additional shrapnel rounds. 20000413 Explosive rounds have a better impact at soft targets and convert the Pak 36 to a quite good weapon against infantry. 20000414 Fire HE ammunition. 20000415 standard ammunition needs to be loaded. 20000416 no other ability must be active. 20000417 The Stielgranate 41 is a hollow charge projectile, which can be shot from the Pak 36 and is very effective against armor. 20000418 Explosive rounds have a better impact at soft targets and make the 37mm gun a quite good weapon against infantry. 20000419 Explosive rounds have a better impact at soft targets and make the Pak 38 a quite good weapon against infantry. 20000420 Upgrade the HQ with ammunition. 20000421 The building will be supported with ammunition, which is eminent for your infantry to upgrade different weapons and ammunition types here. 20000422 upgrade to medic station 20000423 Establish a medic Station inside the HQ-building. Wounded soldiers will be treated automatically here. 20000424 Panther of PzBrg 150, with additional armor plates, disguised as M10. 20000425 StuG IV of PzBrg 150, painted as if it was american. 20000426 Soldiers in US-Uniforms. 20000427 Operation Greif-Jeep 20000428 Operation Greif-Sabotage squad in US-Uniforms. 20000429 M3 Halftrack with US insignia. 20000430 Needs to be near an HQ with ammunitions supply upgrade. 20000431 Tank Crew 20000432 Veterancy level 2 20000433 Upgrade to Workshop 20000434 Adds repair engineers to the Sturm Armory, who will auto-repair damaged vehicles. Furthermore its essential to upgrade vehicles with additional armor or machine-guns. 20000435 Adds repair engineers to the Motorpool, who will auto-repair damaged vehicles. Furthermore its essential to upgrade vehicles with additional armor or machine-guns. 20000436 Sturmarmory needs to be upgraded to a workshop. 20000437 Motorpool needs to be upgraded to a workshop. 20000438 Needs to be next to a workshop. 20000439 Jagdpanzer Ambush! 20000440 The Crew prepares the Jagdpanzer IV for an ambush .The first shot won't reveal its position, but moving will cause the camouflage to be lost. 20000441 Medic supply drop 20000442 Medical supplies 20000443 Medial supplies allow any nearby unit, even enemy units of course, the treatment of injuries. the supplies can also be picked up by a squad. 20000444 upgrade with satchel charges 20000445 Annhilation, unlimited 20000446 Annhilation, Standard 20000447 Annhilation, Popcap 100 20000448 You cant deploy more than 4 M1a1 Pack Howitzers. 20000449 M3 T48 Halftrack with 57mm AT Gun. 20000450 To make antitank guns mobile, the M1 57 AT Gun was mounted onto a M3 Chassis. Most of those vehicles were used by the allied armies, but some of them also in US Divisions. 20000451 Unfortunately, we have only 2 T48s available. 20000452 M24 "Chaffee" light tank 20000453 The M24 was developed to replace the M5 Stuart.It combines small size, sloped armor and high mobility. Its M6 75mm gun also provides very good firepower for a light tank. Introduced in late 1944, only a few saw combat in the ardennes. 20000454 The M24 entered service very late.We don't have more than 2 available. 20000455 M15a1 Anti-Air Halftrack 20000456 Armed with a 37mm AA Gun and a twin M2HB .50cal, this vehicle is a real threat for low flying planes, but also for Infantry and light vehicles. 20000457 hide recon vehicle 20000458 The small Motorbike can hide in green or yellow cover, this makes reconaissance more effective. 20000459 The Schwimmwagen can hide in green or yellow cover, this makes reconaissance more effective. 20000460 The low Jeep can hide in green or yellow cover, this makes reconaissance more effective. 20000461 Veteran crews level 2 onward are able to conceal their vehicle in green and yellow cover. If the vehicle moves, it reveals its position of course. 20000462 Veteran crews level 2 onward are able to repair their own vehicle for about 20 seconds. During repair, the tank is not combat-ready. 20000463 Air Superiority 20000464 The officer calls in P-47 Thunderbolts , which observe the defined sector and attack all incoming enemy infantry 20000465 left-click at target area to call air support. 20000466 Ammunition Supply 20000467 The Sdkfz 252 supplies nearby units with ammunition. Artillery will shoot faster and nearby infantry can upgrade with new weapons. The Transporter needs to stand still. 20000468 left-click to start or end ammo supply. 20000469 M20 Command Car 20000470 This variant of the M20 serves als lead- and radio-amplifiing unit. It makes communication between nearby tanks better, und raises their combat efficiency. 20000471 good for tank support 20000472 Offensive Coordination 20000473 Enable fast attacks for tanks. Movement and reloading speed is increased, which on the other hand decreases accuracy. 20000474 left-click to activate Offensive Coordination 20000475 Defensive Coordination 20000476 Better radio communicatian and coordination raises sight range and the and engagement distance of nearby tanks but limits mobility. 20000477 left-click to activate Defensive Coordination 20000478 Infantry Only Mode 20000479 Players only have infantry units and a limited number of light vehicles at their disposal. Vehicle buildings or Call-Ins are not accessible. 20000480 Quick Start Mode 20000481 Starts the game with a huge number of resources. 20000482 In Infantry-Only-Mode, you only have 3 M1 57mm guns at your disposal. 20000483 Not more than five 57mm AT Guns available. 20000484 In Infantry-Only-Mode, you only have access to one SkfZ 251/9 only. 20000485 MG-Ambush 20000486 Battle-proven MG Squads are able to camouflage in yellow or green cover and therefore lay ambushes. 20000487 testtest 20000488 left-click to toggle ambush camo on or off. 20000489 Fallschirmpioniere 20000490 You have Fallschirmjaeger-Pioniereinheiten at your disposal at the headquarter now. They are much stronger in comabt than regular pioneers, but also more expensive. 20000491 SdKfz 251/7 Pionieer-Halftrack 20000492 The Sdkfz 251/7 supports your pioneers. Repairs and build times will be faster, if the vehicle is nearby. 20000493 Heeres Flak-Abteilung 20000494 The heavy weapons of the Heeres-Flak-Abteilung arrive at the front. The pioneers can now build the Flak 43 and the dreaded 88mm Flak 36. 20000495 The first units arrive. Your Pioneers can build the 2cm Quad 36 Flak and the 37mm Flak 43. 20000496 15.Heers-Flak-Abteilung - Light AA Gun Support 20000497 15.Heers-Flak-Abteilung - Heavy AA Gun Support 20000498 Medic-Kfz 251/20 20000499 You can call in a Medic Halftrack. It is loaded with bandages and medicine, therefore it can treat wounded soldiers nearby. 20000501 Armored Jeep with heavy .50cal M2 MG 20000502 Airborne reconaissance units often equipped their Jeeps wth additional armor plates and heavy MGs.The combat value of this Jeep is much better, but it is signicantly slower than the regular one. 20000503 The maximum of two Armored Jeeps is already in combat. 20000504 The MG team runs faster for a while. Due to the weight of the MG they are slower thean normal infantry, and get fatigued earlier. 20000505 left-click to activate ambush.Just move the unit to deactivate. 20000506 We have only one M15a1 available. 20000507 Victory Points - without ATC 20000508 Annhilate - without ATC 20000509 Infantry Only - without ATC 20000510 Quick Start 20000511 Combat Command B 20000512 A part of 10th Armored Division joins your forces. This enables buildable tanks. Combat Command B played an important, often underrated part during the defense of Bastogne. 20000513 Reserves to Bastogne 20000514 General Eisenhower soon recognized, that the german attacks are a forecast of a full-scale-offensive. High Command grants more Manpower to fight the attack. 20000515 Triple your manpower income for three minutes. This push is only available once. 20000516 The Encirclement has been broken 20000517 Finally a corridor is openend and resources can be driven to your forces. Your ammo and fuel income significantly rises. 20000518 Raise your ammo and fuel income for one minute. 20000519 M24 Chaffee 20000520 The new light tank M24 Chaffee has been delivered and now is at your command in the Motorpool. 20000521 Armored Reconaissance 20000522 The light tanks M5 Stuart an M24 Chaffee will be specialized for reconaissance and receive according abilities. 20000523 Ambulance 20000524 Call-in a Dodge WC54 Ambulance Truck.It treats wounded troopers nearby. 20000525 The M18 Hellcat is armed with a 3-inch gun and has superior topspeed. The Hellcats of 705.Tank Destroyer Batallion played an important role in delaying the german advance towards Bastogne. 20000526 Air Superiority 20000527 Your Company-HQ-Squad can call in P47 Thunderbolts, which survey a defined area and strafe incoming enemy infantry. 20000528 Tigerangst 20000529 The german surprise attack made your troops more cautious. Your Recon units now are able to spot enemy tanks within a higher range. 20000530 Superior Artillery 20000531 The weather conditions still ground most of our planes, so we have to focus on artillery support. Cost and production time of the M2a1 Howitzer will be lowered and new abilities granted. 20000532 Unfortunately you cant deploy more than four M2a1 Howitzers. 20000533 There are not more than four Hellcats at your disposal. 20000534 We don't have more than two Sturmhaubitze 42 available. 20000535 Carpet Bombing 20000536 Heavy Bombing was a common allied strategy to weaken the german defenses before starting an attack. 20000537 The selected sector will be intensively bombed by long range Handley Page Halifax Bombers. 20000538 left-click to start carpet bombing. 20000539 Keep up official Battle Strength 20000540 The US Army always tried to keep their armored divisions at full strength if possible. Suffered tank losses will be immediately replaced while this ability is active. 20000541 While this ability is active, your tank losses will be replaced immediately. But just US squads, not British. 20000542 Just one medic vehicle available. 20000543 left-click to set target position for the vehicle. 20000544 The SdKfz 251/8 follows a selected infantry squad to grant immediate aid. 20000545 The Dodge follows a selected infantry squad to grant immediate aid. 20000546 Just one munitions halftrack at your disposal. 20000547 Flak 43 Emplacement 20000548 The Flak 43 is an improved weapon not only against aircrafts, but also against soft ground targets. 20000549 Assault Engineers of the 5.Fallschirmjaegerdivision. They are equipped with a flamethrower and MP 44s. They can also use bundled grenades and can be upgraded with an MG42 or a minesweeper. 20000550 Pioniers are specialized in building and repairing emplacements and the construction and also destruction of defenses. They can place mines and demolitions, but are weak in combat. 20000551 Bundled Grenades 20000552 Just one pioneer-halftrack available. 20000553 The Sdkfz 251/7 follows a selected infantry squad for support. 20000554 Repairs a building, a bridge or an emplacement and costs a limited number of resources. Engineers are NOT able to repair vehicles. 20000555 Mechanics can repair damaged vehicles which uses a limited number of resources. 20000556 Flakpanzer "Ostwind" Prototype 20000557 The Oberkommando grants you a prototype of the newly developed Flakpanzer "Ostwind". 20000558 OKW Reserve 20000559 The 2nd und 9th SS Panzerdivisions, kept as strategic reserve, are released to support the slow progress. You receive faster access to doctrine units. Production times decrease by up to 30%. 20000560 15.Panzergrenadierdivison 20000561 To finally break the stubborn defenders of St.Vith and Bastogne, you gain access to army reserves.New Panzergrenadiersquads now have 8 men each. 20000562 Pervitin pills 20000563 Your SS Grenadiers can upgrade with amphetamine pills at the HQ. 20000564 Fast Group Knittel 20000565 A battlegroup of 1st SS Recon Regiment joins the fight. Additionally, you gain access to the SdKfz 251/22 with 75mm AT Gun. 20000566 Kampfgruppe Hansen 20000567 A SS-Panzergrenadier squad in a halftrack, supported by a Jagdpanzer IV of 1st SS tank hunter regiment reinforces your troops. 20000568 Parts of Kampfgruppe Knittel are already in battle. 20000569 There are already some units of Kampfgruppe Hansen engaged. 20000570 Unfortunately we don't have more than 2 Jagdpanzer IV available. 20000571 Give Pervitin pills to the squadmembers.This Methamphetamine increases alertness, concentration, energy, and can induce euphoria as well as enhance self-esteem of your soldiers. Its only active for 10 minutes, though. 20000572 VW Typ 82 "Kuebelwagen" 20000573 Captured Sherman 20000574 The 5th Fallschirmjaegerdivision was able to capture and refit an american Sherman M4a3 tank.This is a welcomed armored support, especially in this early phase of the battle. 20000575 The so-called Kuebelwagen is the standard all purpose car of the Wehrmacht. It is used in allmost all fields of service, and in this case, as a cheap and reliable recon vehicle. 20000576 9th Panzerdivsion 20000577 Another Panzerdivision to join the offensive. You gain faster access to tanks.Production times of the Tankfactory decrease by 30%. 20000578 Order the captured Sherman tank onto the battlefield. 20000579 All available Kingtigers are on the field already. 20000580 Listen to the radio 20000581 The english-speaking soldiers of the jeep interdict enemy radio contacts, and therefore provide you with valuable information about the enemies moves. 20000582 You are not allowed to build more than 2 field repair stations. 20000583 You can only build two first-aid-stations. 20000584 We have only 2 Bofors AA Guns in stock. 20000585 Batallion cannot provide more than 2 Eighty-Eights. 20000586 We have only 2 Quad-Flaks. 20000587 No further rally point possible. 20000588 The heavy 88mm Gun was developed to fight planes flying at high altitudes. Due to the lack of heavy antitank weapons in the early years, the "EightyEight" was intensively used against tanks throughout the war. Its not capable of shooting low-flying aircraft, though. 20000589 Pioniers can repair significantly faster and make bridges, emplacements or buildings stronger than they have been originally. 20000590 Deactivate automatic sector capturing 20000591 For stealth operations behind enemy lines,you may deactivate the automatic capturing for this squad. 20000592 Left-click to activate or deactivate Automatic Capturing. (tm) 20000593 We only have 3 Kuebelwagen at our disposal. 20000594 The low Kuebelwagen can hide in green or yellow cover, this makes reconaissance more effective. 20000595 SdKfz 234/3 Heavy Armored Car 20000596 The formidable armored scoutcar SdKfz 234 was equipped wit the 75mm KwK 37 gun, which heavily increased firepower against soft targets. It saw service in the recon regiments of Panzerdivisions. 20000597 needs to be close to big trees, bushes or hedges. 20000598 We have only two M15a1 available. 20001000 BotB TIP: Good Reconaissance is the road to victory. Many units can shoot beyond their sight limit.Use scouts and their binocular ability for your advantage in the battle. 20001001 BotB TIP: Infantry antitank weapons like Panzerschreck or Bazooka are best used from behind, because tanks have less armor there . Make use of the ambush ability. 20001002 BotB TIP: The Automatic Territoy Capture is easy. Just have more Infantry in a territory than the enemy. The procentual counter in the upper left of the screen gives detailed information. 20001003 BotB TIP: Many units have the ability to follow others.Make use of it, to raise combat efficency. Combine Infantry with snipers, or Tanks with Infantry. 20001004 BotB TIP: Tanks provide heavy cover for Infantry.But be cautios - if the tank is destroyed, the infantry may be harmed by the explosion. 20001005 BotB TIP: Visit our mod Forum: http://botb.fiffa.net. There you can receive many more tips and tactics. 20001006 BotB TIP: Building time for mines is significantly shorter in BotB. Barbed Wire can also cause damage to vehicles. If you make proper use of these obstacles, you can slow down the enemies advance. 20001007 BotB TIP: Infantry is now able to "hold grund". So they cant leave cover by themselves anymore. 20001008 BotB TIP: Not only officers, but also the squadleader has a positive influence on the squads fighting performance. 20001009 BotB TIP: Keep your squads alive.Reinforcing is not only faster and cheaper,gained veterancy also strenghtens the squads performance significantly. 20001010 BotB TIP: Snipers cannot hide by pressing a button anymore, but automatically camouflage when in cover.So make sure your snipers always use cover if possible. 20001011 BotB TIP: Pioneers/Engineers are not able to repair vehicles anymore.There are enough other possibilities now. Build a repair station or a mobile repair unit. 20001012 BotB TIP: Use the "Operation Greif"- units. Apart from all their special abilities,their permanent disguise makes them excellent scouts. 20001013 BotB TIP: Trucks and Halftracks are able to tow AT Guns and Artillery. Use them to bring your guns to the front. 20001014 BotB TIP: Trucks are cheap. Always have one ready in your HQ area. So you can bring your reinforced squads back into battle in no time. 20001015 BotB TIP: Many abilities now also work in buildings, so your squads can f.e. throw grenades out of windows now. 20001016 BotB TIP: Flamethrower, Grenades, Tanks and Artillery are all very useful against units in buildings or trenches. 20001017 BotB TIP: Build a rally point. You can retrat your units to it, instead of the HQ. Best of course, near to the Forward HQ, because you can reinforce your squad there. 20001018 BotB TIP: Units can not upgrade in the field anymore. This is only possible near to some buildings, depending on the upgrade type. 20001019 BotB TIP: Raise your Popcap limit by capturing strategic territories. 20001020 BotB TIP: Tankcrews with vet 2 onward are able to repair the tank by themselves. But be aware: During the repair, the tank isnt combat-ready. 20001021 BotB TIP: Use Smoke Grenades.It can disguise your troops and provides some protection against enemy fire. 20001022 BotB TIP: Raise your popcap limit by converting a building to a Forward HQ. 20001023 Use walls and hedges as cover, while moving your troops in the battle. 20001024 BotB TIP: Many units gain special abilities with growing veterancy, so try to keep your units alive. 20001025 BotB TIP: Use the sprint ability to flank enemies, to avoid threats or for fast assaults. 20001026 BotB TIP: Units in buildings become visible very late, except if they open fire. make use of the "hold fire" ability to stay unrevealed. 20001027 BotB TIP: Rising Veterancy enables new abilities for many of your units. 20001028 Vehicles drive much faster on roads,therefore they try to use them as much as possible. auf der Straße zu bleiben. This makes road an ideal place for mines. 20001029 Its not a good idea to attack units in good cover. Try using mortars or assault weapons like flamethrower or grenades. Even better is to send an assault tank/vehicle. 20001030 BotB TIPP: Be careful with buildings. Garrisoned units are hidden and need a much closer distance to be revealed.This is the same with your own units, of course. 20001031 BotB TIPP: Small caliber guns, zB. like the Greyhounds 37mm or 250/10, as well as 50mm Pak 38 or 57mm M1 AT can be supplied with High Explosive Rounds, which have a much better impact on soft targets. 20001032 BotB TIPP: Infantery upgrades, like flamethrowers or assault rifles, can only be bought if the squad is near to a HQ. The main HQ has to be upgraded with Munition supply, too. 20001033 BotB TIPP: Vehicle upgrades like armor skirts or additional MGs need to be applied by a repair station. But you can upgrade the SturmArmory or Motorpool to a workshop. 20001034 BotB TIPP: Sturmarmory and Motorpool can be upgraded to workshops. This enables upgrades for nearby vehicles. 20001035 BotB TIPP: Reinforcemnts, airtransports or air raids need time for the way from their actual position to the battlefield.So take into account, that every offmap support in BotB needs some time to appear. 20001036 BotB TIPP: BotB 3.0 offers you a quite broad variety of different gamemodes, like Infantry-Only or unlimited annhilation. It is also possible to play the Mod with the classic CoH capture system. 20000999 Snowrain 20010000 Snow 20010001 Cloudy 20010002 Foggy 20010003 Dawn 20010004 Dusk 20010005 Heavy Snow 20010006 Blizzard 20010007 Night 20010008 Constantly changing 20010009 snowy nightfall 20010010 BotB: Ambush at Poteau (2) 20010011 by Lord van Dalen: In early morning of 18th December, 14th US Cavalry Group moved from Recht to St.Vith, just to run into an Ambush by Elements of Kampfgruppe Hansen, 1st SS Panzerdivision. 20010012 BotB: Baraque de Fraiture (2) 20010013 by Halftrack: 2nd SS Panzer struggles to take the crossroads, held by elements of US 106th Infantry Division. 20010014 BotB: Bizory (2) 20010015 by tskross: In January 45, the Allies counterattacked at all fronts. Now the 6th Armored Division was ordered to retake this small town east of Bastogne. 20010016 BotB: Longvilly (2) 20010017 Map by Uncle Sam, originally Bois-Du-Chatelet 20010018 BotB: Dasburg (2) 20010019 by Halftrack: December 16th,1944: The Our River is the first big obstacle for the advancing 2nd Panzerdivision. River crossings are vital, otherwise the offensive is stalled in the beginning. 20010020 BotB: Manderfeld (2) 20010021 By Yelpo. Battle for Manderfeld, a small town in the vicinity of St.Vith 20010022 BotB: Manhay (2) 20010023 by Halftrack: On Christmas Eve, the 2nd SS Panzerdivision presses forward, faced by CCA , 7th ARmored Divsion. The aim is to take the villages Manhay and Grandmenil and their vital crossroads. 20010024 BotB: Neffe (2) 20010025 by El Chupanibre: The small village of Neffe was one of the outskirts of Bastogne which saw heavy back and fourth battles. 20010026 BotB: Schneeifel (2) 20010027 by Henry666 The inexperienced 106th US Infantry guarded the lonely area of Schneeifel, as the German Offensive broke loose. They were outnumbered by far and couldnt resist for long. In the end 9000 US soldiers went to captivity. 20010028 BotB: Stoumont Counterattack (2) 20010029 by ACE r.p. Dec, 21st - The pressure on Kampfgruppe Peiper rises. US 30th Infantry and 82nd Airborne attacked Peipers position in Stoumont, who finally had to fall back to La Gleize. 20010030 BotB: Assenois (4) 20010031 BotB: Assenois (6) 20010032 by Firefly/Halftrack Pattons 3rd Army is on its way to relieve Bastogne. All that lies between them and the besieged 101st Airborne is the village of Assenois and the 5th Fallschirmjaegerdivision. 20010033 BotB: Krinkelt-Rocherath (4) 20010034 The Twin villages of Krinkelt and Rocherath provided perfect ground for the 99th Infantry to engage the 12th SS Panzerdivision.The battlefield became famous as the "Panzer-Graveyard". 20010035 BotB: Bizory (4) 20010036 by Nobody: The German 5th Army is advancing, and the remnants of 28th Infantry division desperately try to defend every village in their path. Like Bizory. 20010037 BotB: Foy (4) 20010038 by Halftrack. After the relief of Bastogne, the 101st Airborne had little time to rest. They were assigned to retake this village in the north. 20010039 BotB: Houffalize Road (4) 20010040 by Empa. The town of Houffalize leads the way from Bastogne to Liege,and saw hard engagements between US 4th armored and German 116.Panzer Divisions,mostly during the Allied Counteroffensive. 20010041 BoTB: Kaundorf (4) 20010042 Made by Regis91 20010043 BotB: La Gleize (4) 20010044 by ACE r.p. After beeing repelled from Stoumont, Kampfgruppe Peiper had to retreat to the village of La Gleize, finding themselfes encircled. Without supply, 800 men left all their equipment behind and retreated on foot. 20010045 BotB: La Roche (4) 20010046 by Lord van Dalen. Although located quite in the centre of the battlezone, La Roche did not see so much combat. But this could have been different. 20010047 BotB: Losheimergraben (4) 20010048 by Lord van Dalen: The Losheim Gap is the main northern entrance to the Ardennes. In the morning of December 16th, wave after wave of German Forces poured into the valley. 20010049 BotB: Operation Queen (4) 20010050 By $_Texas_$ December 10th. The US V.Corps attacks german positions in the dense and well defended area of Hurtgenwald. Fighting stopped, when the Germans attacked in the Ardennes. 20010051 BotB: Schneeifel (4) 20010052 by Henry 666. The unexperienced 106th US Infantry guarded the lonely area of Schneeifel, as the German Offensive broke loose. They were outnumbered by far and couldnt resist for long. 20010053 BotB: St.Vith (4) 20010054 by Nobody: St.Vith and its railroad system was an important target for the German offensive.The plan was to secure the town by Dec 17th.But the Americans held out for more than 5 days and delayed the offensive in the centre. 20010055 BotB: Near Stavelot (4) 20010056 Map done By Empa 20010057 BotB: Stoumont (4) 20010058 by ACE r.p. 19.December 44. Kampfgruppe Peipers advance is halted at Stoumont.The Combat Group took the town, but had not enough fuel to go on, while more US reinforcements joined the battle. 20010059 BotB: The Celles Pocket (4) 20010060 by Halftrack. On Dec 23rd, 2nd Panzerdivision is in reach for Meuse, only a few kilometers away from Dinant. What they dont know, that the Allies are already waiting, preparing an attack. 20010061 BotB: Bastogne (6) 20010062 by Lord van Dalen: Bastogne was a vital roadjunction, but not a primary target for the Germans. That changed, as the 101st US Airborn moved in and held the town against all odds. 20010063 BotB: Krinkelt-Rocherath (6) 20010064 Attacking the twin village of Krinkelt and Rocherath on 16th and 17th of December was a desaster for 12th SS Panzerdivision. 20010065 BotB: Noville (6) 20010066 by Halftrack: Noville was another allied roadblock north of Bastogne. After fierce fighting, 2nd Panzerdivision pressed the 9th armored Division and 101st Airborne out of town. 20010067 BotB: Elsenborn Ridge (8) 20010068 US forces defendended this important high Ground in the North of the salient and heavily disturbed the offensive of 6th SS Panzer Army. 20010069 BotB: Wiltz (8) 20010070 by Doombringer/ Halftrack 20010072 BotB: Stavelot (6) 20010073 This is more or less a converted Lyon, just with a single central bridge in the middle. 20010074 BotB: Hotton (4) 20010075 Original Map "Crossfire" by Henry 666 On 22nd of December, german 116th Panzerdivision was about to achieve a breakthrough. But they overestimated the possible number of defenders in Hotton and delayed the attack. When it finally began, the Americans already were reinforced and repelled the attack. 20010076 BotB: Baraque Michel (4) 20010077 Original Map "Snowtracks" by Nobody Baraque Michel was the primary target for the finally failed Operation Stoesser.Colonel von der Heydtes Fallschirjagers were scattered all over the Ardennes and had to fight back their way to their own lines.